Difference between revisions of "LEDLightDistrict"

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{{Project
 
{{Project
 +
|picture=ledwall_dark.jpg
 
|ProjectSkills=soldering,coding
 
|ProjectSkills=soldering,coding
|ProjectStatus=Active
+
|ProjectStatus=Finished
 
|ProjectNiche=Electronics
 
|ProjectNiche=Electronics
 
|ProjectPurpose=World domination
 
|ProjectPurpose=World domination
 
}}
 
}}
Project to LED'ify the outside facing glass 'block' wall. each glass box will be a pixel
+
The Led wall continues its life as our [[Fireplace]]
  
=Wall=
+
Project to LED'ify <del>the outside facing glass 'block' wall. each glass box will be a pixel</del> the space
  
As seen behind the blinds here. Better pics to come
+
== The device ==
  
[[File:Temp_inc_social_area_other_side.jpg|500px]]
+
the Led-wall is currently housed in a surround that makes it look more like a proper fire-place; made of MDF , created by [[User:milo]] [[user:justa]] [[user:einstein]] for use on the UrbanResort open day of 20130921.
  
=Solutions=
+
It's been fited with a set of switches on the left hand side that operate the functions of the led-wall and/or a power-bar mounted inside the left-most column of the fireplace.
  
==1==
+
The power-bar is supplied so that you can turn on any lamps or other 'peripherals' belonging to the fireplace with one simple action.
Cheap LEDs, TLC5940's
 
  
==2==
+
When turning on the fireplace, please allow one minute for the RaspPI to boot. It loads the firmware from an SD card and is not 'insta-on'
LED strip - addressable LED strip<br>
 
http://www.ledsee.com/index.php?page=shop.product_details&flypage=flypage.tpl&product_id=720&category_id=209&option=com_virtuemart&Itemid=1&vmcchk=1&Itemid=1
 
  
or maybe
+
it will automatically start doing the fire. to run the all the animations
 +
 +
sudo bash ; cd /home/erik/lewd/src ; python ledshow.py -spi
  
http://www.adafruit.com/index.php?main_page=product_info&cPath=37&products_id=285http://www.adafruit.com/index.php?main_page=product_info&cPath=37&products_id=306
 
  
or
+
=== Doesn't work! ===
  
http://www.adafruit.com/products/346
+
* log in to [[ledwall]] using the user techinc (pw is same as the wifi)
 +
* <code>git checkout https://github.com/techinc/lewd.git</code>
 +
* <code>for the C fireplace: cd c ; ./fire /dev/spidev0.0 (should be started automatically by /etc/rc.local)</code>
 +
* <code>for the python implementation: cd src ; python ledshow.py -spi</code>
  
The one Antony brought in as Sample was bought: USD 1.21 @ volulmes 20 squares.
+
== Hardware ==
http://www.aliexpress.com/fm-store/701799/209889132-519156534/20pcs-string-waterproof-led-pixel-module-4pcs-SMD-RGB-5050-1pcs-WS2801-256-gray-level-DC12V.html
 
  
Or
+
=== Design ===
  
... big square pre-wired pixels: http://bliptronics.com/item.aspx?ItemID=88
+
==== Overview ====
  
We discussed mounting these in the corner of each brick at an angle so the light diffuses better. Need to experiment to see what works best.
+
  <strong>Raspberry Pi</strong> ===(SPI)===> <strong>ledwall</strong>
 +
        ^                      ^
 +
        | (5V)                  | (12V)
 +
        \----------<strong>PSU</strong> ---------/
  
The above LED strips/chains are easily controlled via an Arduino with the excellent FastSPI library: http://code.google.com/p/fastspi/
+
==== Raspi GPIO pin-out ====
  
==3==
+
The code uses the hardware SPI present on the the Raspberry Pi.
  
Some suggestions by Axel:
+
* <span style="color: green; font-weight: Bold;">Green wire</span> on <strong>Pin 23</strong> is <strong>Clock (SCLK)</strong>
http://www.nerdkits.com/videos/ledarray2/
+
* <span style="color: #dddd11; font-weight: Bold;">Yellow wire</span> on <strong>Pin 19</strong> is <strong>Data (MOSI)</strong>
 +
* <span style="color: black; font-weight: Bold;">Black wire</span> <strong><del>should be connected to a ground pin.</del> does not have to be connected to the ground pin, not having a common ground works as well, and doesn't generate noise.</strong>
 +
* <span style="color: red; font-weight: Bold;">Red wire</span> <strong>should NOT be connected to the Raspi as it will break it!</strong>
  
http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1232748045
+
[[Image:raspi_spi.jpg|480px]]
  
==4==
+
[[Image:raspi_casing.jpg|480px]]
  
Shift register with pwm output
+
==== PSU ====
  
 +
[[Image:Ledwall_ATX.jpg|480px]]
  
product number:
+
There I fixed it X-/
74595
 
  
 +
[[Image:Ledwall_molex_thereifixedit.jpg|480px]]
  
==5==
+
== Software ==
  
Simulate a pwm based shift register
+
== Software Implementations ==
  
http://www.elcojacobs.com/shiftpwm/
+
[https://github.com/techinc/lewd The current python based implementation called
 +
lewd] runs
 +
on the machine connected to the LED-Wall over a serial port.
  
 +
The older [https://github.com/techinc/LedWallServer javascript node.js version]
 +
can communicate with the python implementation to push frames to the LED-Wall
 +
using TCP sockets.
  
==Some relevant info==
+
Python documentation (temporary location) http://old.villavu.com/merlijn/lewd
http://waitingforbigo.com/
 
  
=Code=
+
=== Lewd ===
  
==Driver/development framework==
+
The Python (lewd) implementation features several backends. '''-serial''',
Server running on [http://nodejs.org node.js], control for any games using a browser window, interface with the wall using a [https://www.cloudkick.com/blog/2010/aug/23/writing-nodejs-native-extensions C/C++ written node module].
+
'''-spi''', '''-net''' and '''-local''' (which renders on an SDL screen).
  
===Create online api for running code on the screen===
+
See the file "ledwall.py" for an example on how to use all these different
 +
LedWall frontends. At the space, you should typically use RemoteLedScreen to
 +
interface with the (already running) server to the LEDWall.
  
It would be cool if people could browse to a site and enter code that they can run on the screen.
+
To just play around with the code locally, look into the VirtualLedScreen code;
 +
you will need to install pygame to actually use the local UI.
  
Great fun for teaching people about coding...
+
==== Python documentation (temporary location) ====
  
This does mean that you create a gateway for someone to run code on the server, and this code could be hostile.
+
http://old.villavu.com/merlijn/lewd
  
How to keep it secure:
+
== Photos & Videos ==
 +
<gallery heights=150px>
 +
File:Ledwall1.0-leds-spooned.jpg
 +
File:Ledwall2.0-mount.jpg
 +
File:ledwall.jpg
 +
File:ledwall_dark.jpg
 +
File:ledwall_arduino_pinout.jpg
 +
File:Techinc_Hearth.jpg
 +
</gallery>
  
http://nodejs.org/api/vm.html#vm_vm_runinthiscontext_code_filename
+
== OLD ==
http://nodejs.org/docs/v0.3.1/api/child_processes.html#child_process.spawn
 
  
==Software==
+
=== Alternative configuration using Arduino (Obsolete) ===
  
===Snake===
+
  <strong>computer</strong> ===(serial over usb)===> <strong>arduino</strong> ===(SPI)===> <strong>ledwall</strong>
 +
                                                            ^
 +
                                                            | (12V)
 +
                                                          <strong>PSU</strong>
  
A game of snake. This project is almost done. It just requires some more practical website for controlling the snakes (right now they can be controlled using keyboard, which sucks for smart phones). See [https://github.com/guidocalvano/snakegame Snake implementation]
+
==== Arduino code ====
  
===Super bomber man===
+
<code lang="C">
 +
#include <SPI.h>
 +
 +
void setup()
 +
{
 +
    Serial.begin(1000000);
 +
    SPI.begin();
 +
    SPI.setBitOrder(MSBFIRST);
 +
    SPI.setDataMode(SPI_MODE0);
 +
    SPI.setClockDivider(SPI_CLOCK_DIV16);
 +
}
 +
 +
void loop()
 +
{
 +
    uint8_t c;
 +
 +
    for(;;)
 +
    {
 +
        while (!Serial.available()) {}
 +
 +
          /* 254 signals end of frame in the communication
 +
          * over the serial port
 +
          */
 +
          if ( (c = Serial.read()) == 254 )
 +
            delay(1); /* the WS2801 chips will latch after not getting
 +
                        * any data for .5ms, so we wait 1ms
 +
                        */
 +
        else
 +
            SPI.transfer(c); /* not end of frame? push data */
 +
    }
 +
}
 +
</code>
  
No work done yet
+
==== Arduino pin-out ====
  
====Blocking issues====
+
The code uses the hardware SPI present on the the ATMega
It is practical to only work on it after better abstracting the framework to be used.
 
  
===Conways Game of Life===
+
* <span style="color: green; font-weight: Bold;">Green wire</span> on <strong>Pin 13</strong> is <strong>Clock</strong>
 +
* <span style="color: #dddd11; font-weight: Bold;">Yellow wire</span> on <strong>Pin 11</strong> is <strong>Data</strong>
 +
* <span style="color: black; font-weight: Bold;">Black wire</span> <strong><del>should be connected to the arduino's ground pin.</del> does not have to be connected to the ground pin, not having a common ground works as well, and doesn't generate noise.</strong>
 +
* <span style="color: red; font-weight: Bold;">Red wire</span> <strong>should NOT be connected to the arduino as it will break it!</strong>
  
A cool screen saver.
+
[[Image:ledwall_arduino_pinout.jpg|480px]]
 +
 
 +
{{OnFire
 +
|IsOnFire=Definitely
 +
}}

Latest revision as of 14:39, 23 December 2023

Projects
Ledwall dark.jpg
Participants Guido, Wizzup
Skills soldering, coding
Status Finished
Niche Electronics
Purpose World domination

The Led wall continues its life as our Fireplace

Project to LED'ify the outside facing glass 'block' wall. each glass box will be a pixel the space

The device

the Led-wall is currently housed in a surround that makes it look more like a proper fire-place; made of MDF , created by User:milo user:justa user:einstein for use on the UrbanResort open day of 20130921.

It's been fited with a set of switches on the left hand side that operate the functions of the led-wall and/or a power-bar mounted inside the left-most column of the fireplace.

The power-bar is supplied so that you can turn on any lamps or other 'peripherals' belonging to the fireplace with one simple action.

When turning on the fireplace, please allow one minute for the RaspPI to boot. It loads the firmware from an SD card and is not 'insta-on'

it will automatically start doing the fire. to run the all the animations

sudo bash ; cd /home/erik/lewd/src ; python ledshow.py -spi


Doesn't work!

  • log in to ledwall using the user techinc (pw is same as the wifi)
  • git checkout https://github.com/techinc/lewd.git
  • for the C fireplace: cd c ; ./fire /dev/spidev0.0 (should be started automatically by /etc/rc.local)
  • for the python implementation: cd src ; python ledshow.py -spi

Hardware

Design

Overview

 Raspberry Pi ===(SPI)===> ledwall
       ^                       ^
       | (5V)                  | (12V)
       \----------PSU ---------/

Raspi GPIO pin-out

The code uses the hardware SPI present on the the Raspberry Pi.

  • Green wire on Pin 23 is Clock (SCLK)
  • Yellow wire on Pin 19 is Data (MOSI)
  • Black wire should be connected to a ground pin. does not have to be connected to the ground pin, not having a common ground works as well, and doesn't generate noise.
  • Red wire should NOT be connected to the Raspi as it will break it!

Raspi spi.jpg

Raspi casing.jpg

PSU

Ledwall ATX.jpg

There I fixed it X-/

Ledwall molex thereifixedit.jpg

Software

Software Implementations

[https://github.com/techinc/lewd The current python based implementation called lewd] runs on the machine connected to the LED-Wall over a serial port.

The older javascript node.js version can communicate with the python implementation to push frames to the LED-Wall using TCP sockets.

Python documentation (temporary location) http://old.villavu.com/merlijn/lewd

Lewd

The Python (lewd) implementation features several backends. -serial, -spi, -net and -local (which renders on an SDL screen).

See the file "ledwall.py" for an example on how to use all these different LedWall frontends. At the space, you should typically use RemoteLedScreen to interface with the (already running) server to the LEDWall.

To just play around with the code locally, look into the VirtualLedScreen code; you will need to install pygame to actually use the local UI.

Python documentation (temporary location)

http://old.villavu.com/merlijn/lewd

Photos & Videos

OLD

Alternative configuration using Arduino (Obsolete)

 computer ===(serial over usb)===> arduino ===(SPI)===> ledwall
                                                           ^
                                                           | (12V)
                                                          PSU

Arduino code

#include <SPI.h>

void setup()
{
    Serial.begin(1000000);
    SPI.begin();
    SPI.setBitOrder(MSBFIRST);
    SPI.setDataMode(SPI_MODE0);
    SPI.setClockDivider(SPI_CLOCK_DIV16);
}

void loop()
{
    uint8_t c;

    for(;;)
    {
        while (!Serial.available()) {}

         /* 254 signals end of frame in the communication
          * over the serial port
          */
         if ( (c = Serial.read()) == 254 )
            delay(1); /* the WS2801 chips will latch after not getting
                       * any data for .5ms, so we wait 1ms
                       */
        else
            SPI.transfer(c); /* not end of frame? push data */
    }
}

Arduino pin-out

The code uses the hardware SPI present on the the ATMega

  • Green wire on Pin 13 is Clock
  • Yellow wire on Pin 11 is Data
  • Black wire should be connected to the arduino's ground pin. does not have to be connected to the ground pin, not having a common ground works as well, and doesn't generate noise.
  • Red wire should NOT be connected to the arduino as it will break it!

Ledwall arduino pinout.jpg

Is on Fire? Definitely