Difference between revisions of "PIP-GRL 31415"
Line 71: | Line 71: | ||
The STATS page is divided into 5 menu's, each menu can have several submenus | The STATS page is divided into 5 menu's, each menu can have several submenus | ||
− | === -Status menu which has 3 submenus === | + | ==== -Status menu which has 3 submenus ==== |
− | ==== CND ==== | + | ===== CND ===== |
Displays endusers health | Displays endusers health | ||
− | ==== RAD ==== | + | ===== RAD ===== |
Displays amount of radiation absorbed, at the moment this is actually the average of 3 random numbers. | Displays amount of radiation absorbed, at the moment this is actually the average of 3 random numbers. | ||
The random numbers are readings from an analog pin without anything connected to it (noise). | The random numbers are readings from an analog pin without anything connected to it (noise). | ||
− | ==== EFF ==== | + | ===== EFF ===== |
Displays the armor the enduser is wearing, also not functioning... (RFID tags in clothes?) | Displays the armor the enduser is wearing, also not functioning... (RFID tags in clothes?) | ||
− | === S.P.E.C.I.A.L. menu === | + | ==== S.P.E.C.I.A.L. menu ==== |
The S.P.E.C.I.A.L. has 7 submenus: | The S.P.E.C.I.A.L. has 7 submenus: | ||
− | ==== Strength ==== | + | ===== Strength ===== |
Displays description with value 5 | Displays description with value 5 | ||
− | ==== Perception ==== | + | ===== Perception ===== |
Displays description with value 9 | Displays description with value 9 | ||
− | ==== Endurance ==== | + | ===== Endurance ===== |
Displays description with value 9 | Displays description with value 9 | ||
− | ==== Charisma ==== | + | ===== Charisma ===== |
Displays description with value 7 | Displays description with value 7 | ||
− | ==== Intelligence ==== | + | ===== Intelligence ===== |
Displays description with value 9 | Displays description with value 9 | ||
− | ==== Agility ==== | + | ===== Agility ===== |
Displays description with value 8 | Displays description with value 8 | ||
− | ==== Luck ==== | + | ===== Luck ===== |
Displays description with value 9 | Displays description with value 9 | ||
− | === Skills menu === | + | ==== Skills menu ==== |
Doesn't display anything yet | Doesn't display anything yet | ||
− | === Perks menu === | + | ==== Perks menu ==== |
Doesn't display anything yet | Doesn't display anything yet | ||
− | === General menu === | + | ==== General menu ==== |
Doesn't display anything yet | Doesn't display anything yet | ||
− | == Page_2 a.k.a. ITEMS == | + | === Page_2 a.k.a. ITEMS === |
The ITEMS page still needs to be filled, the layout exists but nothing has been added (yet). | The ITEMS page still needs to be filled, the layout exists but nothing has been added (yet). | ||
− | == Page_3 a.k.a. DATA == | + | |
+ | === Page_3 a.k.a. DATA === | ||
The DATA page is where most of the magic happens, it has 5 menus: | The DATA page is where most of the magic happens, it has 5 menus: | ||
− | + | ==== Local Map ==== | |
− | |||
The Local Map displays a map of the Netherlands, and once the GPS has a fix, a rectangle will appear as a 'You are here' indicator. | The Local Map displays a map of the Netherlands, and once the GPS has a fix, a rectangle will appear as a 'You are here' indicator. | ||
Line 132: | Line 132: | ||
− | + | ==== World Map ==== | |
− | |||
Same as the Local Map, except this displays a map of the world. | Same as the Local Map, except this displays a map of the world. | ||
Line 139: | Line 138: | ||
− | + | ==== Quests ==== | |
− | |||
The Quest menu should display your active/finished quests, but because I do not know how to implement this yet, I decided to add the Audio sensors output here. | The Quest menu should display your active/finished quests, but because I do not know how to implement this yet, I decided to add the Audio sensors output here. | ||
Line 146: | Line 144: | ||
− | + | ==== Misc ==== | |
− | |||
The Misc menu displays the values from the Light Dependent Resistor. | The Misc menu displays the values from the Light Dependent Resistor. | ||
Line 153: | Line 150: | ||
− | + | ==== Radio ==== | |
− | |||
The Radio menu contains all controls for the FM Radio. | The Radio menu contains all controls for the FM Radio. | ||
Line 164: | Line 160: | ||
− | Page_99 a.k.a. BRICKED | + | === Page_99 a.k.a. BRICKED === |
− | + | This page will be displayed if you choose the wrong password 4 consecutive times. | |
− | This page will be displayed if you choose the wrong password 4 consecutive | ||
Turn the device off and on to retry, bricked mode is not permanent while prototyping :) | Turn the device off and on to retry, bricked mode is not permanent while prototyping :) | ||
− | Page_100 a.k.a DISPLAY | + | === Page_100 a.k.a DISPLAY === |
− | |||
The DISPLAY options contain: | The DISPLAY options contain: | ||
Line 186: | Line 180: | ||
− | Page_101 a.k.a AUDIO | + | === Page_101 a.k.a AUDIO === |
− | + | The AUDIO options contain: | |
-Mute on/off (to mute the speaker, NOT the radio!) | -Mute on/off (to mute the speaker, NOT the radio!) | ||
Line 193: | Line 187: | ||
− | Page_102 a.k.a CONTROL | + | === Page_102 a.k.a CONTROL === |
− | |||
The CONTROL options contain: | The CONTROL options contain: | ||
Line 216: | Line 209: | ||
− | Page_103 a.k.a GAMEPLAY | + | === Page_103 a.k.a GAMEPLAY === |
− | |||
The GAMEPLAY options contain: | The GAMEPLAY options contain: | ||
Revision as of 02:56, 22 March 2013
Projects | |
---|---|
Participants | ZTiK |
Skills | Arduino, Basic electronics, Coding, UI Design, Not Being on Fire |
Status | Active |
Niche | Electronics |
Purpose | World domination |
Contents
- 1 What is it?
- 2 Things to know
- 3 What happens when you turn it on
- 4 Overview of page functionality
- 5 List of parts and suppliers
- 6 Project page on PJRC.com
- 7 Project videos on youtube
What is it?
A wristcomputer similar to the PIP Boy 3000 from the game series Fallout.
The device is made up of several modules and sensors such as:
-2.8" TFT touchscreen
-MicroSD card (contains images and logfiles)
-GPS
-Compass
-FM Radio
-6 Degrees Of Freedom motionsensor
-Altitude/pressure sensor
-Light sensors
-Audio sensors
-3x Ultrabright white LED's
-1x non-diffused RGB LED
-Laserpointer
The PIP Boy 3000 from the game series Fallout also contains a geigercounter, but I do not think this is a realistic addition :( and it turns out this is actually doable :)
More updates on this will follow soon.
Things to know
-To use the touch sensitive screen a stylus is... useful unless you have small fingers.
-The option pages (Page_100-103) can be opened by touching/pressing the topright corner of the screen, there is a 5x5 px square (invisible) that activates it.
-Before power up, check if the laserpointer is still properly connected. Its wires unplug rather easily.
What happens when you turn it on
When the device is powered up, the first thing it will ask is to select the proper password.
You have 4 tries, after which the device will enter 'bricked mode'.
At the moment of writing, this is bypassable by restarting the device (ie. bricked mode is NOT permanent during prototype phase).
The password selection page is a direct copy from the ROBCO's Computer Terminals primarily present in the game series Fallout.
There has been a small change made, this device will not display the amount of correct characters in the chosen password as the game does.
Once logged in, the user has a choice of several 'pages':
Page_1, Page_2 & Page_3 are 'normal' pages which contain functions the enduser is able to use.
Page_100, Page_101, Page_102 & Page_103 are 'option' pages, much like the settings screen of any computergame.
Page_99 is the 'bricked' page
Overview of page functionality
Page_1 a.k.a. STATS
The STATS page is divided into 5 menu's, each menu can have several submenus
CND
Displays endusers health
RAD
Displays amount of radiation absorbed, at the moment this is actually the average of 3 random numbers. The random numbers are readings from an analog pin without anything connected to it (noise).
EFF
Displays the armor the enduser is wearing, also not functioning... (RFID tags in clothes?)
The S.P.E.C.I.A.L. has 7 submenus:
Strength
Displays description with value 5
Perception
Displays description with value 9
Endurance
Displays description with value 9
Charisma
Displays description with value 7
Intelligence
Displays description with value 9
Agility
Displays description with value 8
Luck
Displays description with value 9
Doesn't display anything yet
Doesn't display anything yet
Doesn't display anything yet
Page_2 a.k.a. ITEMS
The ITEMS page still needs to be filled, the layout exists but nothing has been added (yet).
Page_3 a.k.a. DATA
The DATA page is where most of the magic happens, it has 5 menus:
Local Map
The Local Map displays a map of the Netherlands, and once the GPS has a fix, a rectangle will appear as a 'You are here' indicator.
The plan is to divide this into 3 submenus, each showing a different zoom level of the map (1=country, 2=province, 3=city)
World Map
Same as the Local Map, except this displays a map of the world.
The plan is to divide this into 2 submenus, each showing a different zoom level of the map (1=world, 2=continent)
Quests
The Quest menu should display your active/finished quests, but because I do not know how to implement this yet, I decided to add the Audio sensors output here.
The code written for reading the microphones peak-to-peak is horrible, and doesnt function properly yet (should make use of interupts, not a timed interval).
Misc
The Misc menu displays the values from the Light Dependent Resistor.
The goal is to use this value to decrease the backlight on the TFT using a digital potentiometer automatically.
Radio
The Radio menu contains all controls for the FM Radio.
Turn on/off, Mute on/off, Seek up/down, Tune up/down, Volume up/down.
It also displays the freq. you are listening to, and if this is a mono or stereo signal.
At the moment RDS is not being processed, but will be in the near future.
Page_99 a.k.a. BRICKED
This page will be displayed if you choose the wrong password 4 consecutive times.
Turn the device off and on to retry, bricked mode is not permanent while prototyping :)
Page_100 a.k.a DISPLAY
The DISPLAY options contain:
-Backlight brightness level (not functioning until I have the dig. potentiometer).
-Image quality low/medium/high (this defines the prefix folder where images are stored).
-HUD color (to change foreground colors)
-Background color (to change... you guessed it...)
-Return button to return to last used page/menu/submenu
Page_101 a.k.a AUDIO
The AUDIO options contain: -Mute on/off (to mute the speaker, NOT the radio!)
-Return button to return to last used page/menu/submenu
Page_102 a.k.a CONTROL
The CONTROL options contain:
-LED1 on/off (turns on/off ultrabright LED1)
-LED2 on/off (turns on/off ultrabright LED2)
-LED3 on/off (turns on/off ultrabright LED3)
-LED4 on/off (turns on/off RGB LED4 RED)
-LED5 on/off (turns on/off RGB LED4 BLUE)
-LED6 on/off (turns on/off RGB LED4 GREEN)
-LASER on/off (turns on/off LASER pointer)
-ALL on/off (turns on/off everything)
-Return button to return to last used page/menu/submenu
Page_103 a.k.a GAMEPLAY
The GAMEPLAY options contain:
-PAGE1 (shortcut to goto page1)
-PAGE2 (shortcut to goto page2)
-PAGE3 (shortcut to goto page3)
-Return button to return to last used page/menu/submenu
List of parts and suppliers
http://pastebin.com/raw.php?i=eZutwJnw (prices are in euros)
Project page on PJRC.com
http://forum.pjrc.com/threads/17717-PIP-GRL-31415-(not-spam!)
Project videos on youtube
http://www.youtube.com/playlist?list=PLU5nSKNLjNrutxzlRTsA0mQmNgPrwgW7h