Learning Entry Point
Projects | |
---|---|
Participants | Guido |
Skills | Clear writing |
Status | Planning |
Niche | |
Purpose | Fun |
To hack, knowledge is practical:
Of
* Designs tackling common technical issues * Module interfaces, * where a module is either some piece of hardware or software, and * the interface is how you can get it to do what you want * programming environments
This can be practically accomplished with a wiki page (imho) but feel free to take another approach (:
I also like oversimplified examples. Examples that will ónly include something if this contributes to understanding of that which is explained.
The page: