Learning Entry Point
Revision as of 14:31, 3 May 2012 by Dreamer (talk | contribs) (moved LearningEntryPointForHackingRelatedProjects to Learning Entry Point: Namewas E_TOOLONG)
Projects | |
---|---|
Participants | Guido |
Skills | Clear writing |
Status | Planning |
Niche | |
Purpose | Infrastructure |
To hack, knowledge is practical:
Of
- Designs tackling common technical issues
- Module interfaces,
- where a module is either some piece of hardware or software, and
- the interface is how you can get it to do what you want
- programming environments
This can be practically accomplished with a wiki page (imho) but feel free to take another approach (:
I also like oversimplified examples. Examples that will ónly include something if this contributes to understanding of that which is explained.
The page: