Difference between revisions of "Learning Entry Point"
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To hack, knowledge is practical: | To hack, knowledge is practical: |
Revision as of 18:19, 1 May 2012
Projects | |
---|---|
Participants | Guido |
Skills | Clear writing |
Status | Planning |
Niche | |
Purpose | Infrastructure |
To hack, knowledge is practical:
Of
- Designs tackling common technical issues
- Module interfaces,
- where a module is either some piece of hardware or software, and
- the interface is how you can get it to do what you want
- programming environments
This can be practically accomplished with a wiki page (imho) but feel free to take another approach (:
I also like oversimplified examples. Examples that will ónly include something if this contributes to understanding of that which is explained.
The page: