Learning Entry Point

From Technologia Incognita
Revision as of 15:31, 3 May 2012 by Dreamer (talk | contribs)
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Projects
Participants Guido
Skills Clear writing
Status Planning
Niche
Purpose Education

To hack, knowledge is practical:

Of

  • Designs tackling common technical issues
  • Module interfaces,
    • where a module is either some piece of hardware or software, and
    • the interface is how you can get it to do what you want
  • programming environments

This can be practically accomplished with a wiki page (imho) but feel free to take another approach (:

I also like oversimplified examples. Examples that will ónly include something if this contributes to understanding of that which is explained.

The page:

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